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Since Apple launched its decade-awaited Vision Pro device and an era of spatial computing at the WDC event in June 2023 started, people have been eagerly waiting to try this innovative technology.
By providing a highly-expected platform for customer engagement, Apple Inc. urged the development of apps for Apple Vision Pro and AR/VR. In this article, we will explore the new platform’s functionality, app development requirements, OS updates, and its place in the Apple Vision Pro ecosystem.
What is Vision Pro? Apple Vision Pro, a mixed-reality headset blending augmented and virtual reality, was released in early 2024 at a price of $3,499. It promises features and applications that make this investment worthwhile. Unlike traditional VR devices, the Apple Vision Pro integrates both AR and VR functionalities seamlessly.
Apple refers to the headset and its operating system as spatial computing, effectively combining vision pro software with the user's environment through video passthrough. Unlike typical goggles or glasses, the Vision Pro covers the user's eyes fully. However, its high-definition cameras transmit a 3D video of the surroundings onto ultra-sharp displays.
This new-age Vision Pro takes out vision apps and digital content from mobile screens and lets you interact amazingly with apps in physical spaces. It is not a distant future technology, it is already being used here and now. And if we want to be one step ahead, then we must be ready to adapt it to the development market.
Until now, AR/VR headsets have primarily served entertainment and gaming purposes with a market value of around USD 32.5 billion in 2024 and planned growth of USD 77.5 billion by 2028.
Apple Vision Pro's appearance contributed to these statistics' undeniable growth. In just the first 10 pre-order days, Apple sold more than 200,000 of its expensive Vision Pro AR headsets. Apple analyst Ming-Chi Kuo in his newest report says that they expect to sell between 400,000 and 450,000 Vision Pro units in 2024.
Apple Vision Pro has opened new possibilities across various industries, presenting a range of impactful use cases for businesses and users alike. Below, explore some of the use cases of Apple Vision Pro:
As the competition intensifies in the Virtual Reality and Mixed Reality market, there's mounting anticipation regarding which tech giant will deliver the ultimate experience.
In the arena, you can see PlayStation VR2 with great controls with haptic feedback, Viture Pro XR Glasses with lightweight, comfortable, and premium design, HTC Vive XR Elite with massive 110-degree FOV. However, the leaders of this market are well-known Apple Vision Pro and Meta Quest 3 - VR headset developed by Reality Labs, a division of Meta Platforms.
So, let’s compare these innovations and determine which aligns best with your plans to venture into the XR realm.
Apple Vision Pro | Meta Quest 3 | |
Price | Starting at $3,499 | Starting at $499 |
Processor | Apple R1 and M | Qualcomm Snapdragon XR2 Gen2 |
Resolution (per eye) | 3660 x 3200 pixels | 2064 x 2208 pixels |
Storage | 1TB / 2TB / 4TB | 128 GB / 512 GB |
Tracking technology | LEDs and infrared cameras | Improved near-field speakers |
Audio | Two speakers with spatial audio | Improved near-field speakers |
Refresh rate | 90 Hz | 120 Hz |
The Vision Pro impressive displays and seamless multitasking capabilities enhance user experience. Additionally, its eye and hand-tracking functionalities, coupled with features like FaceTime using virtual Persona avatars, can be groundbreaking.
However, for those seeking an affordable option in exploring mixed reality, gaming, and fitness, with work-related advantages, the Quest 3 option might be interesting.
Here's a comparison table to help you understand the difference:
In order to understand how to develop Vision Pro, first of all, you need to learn about the visionOS operating system. Custom-designed for spatial computing, it contributes to the development of immersive apps and games that integrate digital elements with the physical world. While it draws from the foundational elements of Apple's established operating systems, visionOS introduces a dedicated "real-time subsystem" tailored specifically for interactive visuals on the Vision Pro.
Architecturally, visionOS shares core components with MacOS and iOS but introduces innovative features such as a three-dimensional interface that allows apps to exist side by side on varying scales, liberating them from traditional display limitations.
At its launch, visionOS will offer a diverse range of applications, including native Unity apps optimized for Vision Pro, Adobe's Lightroom, Microsoft Office suite, medical software for anatomical renders, and an engineering app that visualizes physics phenomena on real-world objects.
In visionOS, users can open windows that function as planes in this virtual space, supporting both traditional 2D views and controls, as well as the integration of 3D content alongside 2D elements. Apps can also create movable three-dimensional volumes containing objects and scenes, allowing for flexible design and interaction.
Here are some key programming tips for Vision OS developer:
Next thing to talk about is technology stack required for Apple Vision Pro development. To make apps for Vision Pro, you'll need a Mac with macOS Monterey or a newer version, the latest Xcode, and the Vision Pro developer kit. You'll use tools like SwiftUI, RealityKit, ARKit, Unity, and Reality Composer Pro.
Let's review the essentials needed for your personalized Apple Vision Pro development kit:
About Design Updates Alongside its technical specifications, VisionOS introduces a unique interface concept with volumes and windows floating in space, departing from the traditional desktop and home screen paradigms of Mac OS X and iOS, respectively. Let's explore these UI elements:
To make 3D stuff look really good in apps and games on visionOS, developers can use a new tool called Reality Composer Pro. It helps them get 3D models, animations, pictures and sounds ready to make the experience awesome on Vision Pro.
Also, developers can try out their apps in a pretend version of visionOS called the visionOS simulator. They can test how their apps look in different rooms and lighting.
The appeal of the Apple Vision Pro lies in its ecosystem, which seamlessly integrates with existing Apple products and services. This integration encompasses:
Additionally, the Vision Pro's user interface is tailored to enhance the spatial computing experience, featuring: Home View, Apps View, People View, and Environments View.
These views enable users to manage apps, stay connected with contacts, and customize their spatial environment with three-dimensional scenes, all accessible from a central Control Center. This comprehensive support and ongoing development of capabilities underscore Vision Pro's versatility and innovation within the spatial computing domain.
After you have decided to engage in the development of the Apple Vision Pro solution, you need to calculate the time and cost of the project.
Making the first version of the product and getting it out there could take anywhere from 640 to 1280 hours of work with total VR/ AR app development costs between $10,000 and $200,000. But these numbers can change a lot depending on how complicated the project is, how skilled the team is, the location of your development team, and if any unexpected problems pop up.
Region | Average Hourly Rate | Project Cost Range |
North America | $150 | $96,000-$192,000 |
Asia | $40 | $25,600-$51,200 |
Western Europe | $150 | $96,000-$192,000 |
Eastern Europe | $90 | $57,600-$115,200 |
The Apple Vision Pro marks a new era in spatial computing, with its high-quality visuals, immersive audio, and intuitive interaction setting a new standard for virtual and augmented reality experiences across.
The device is already reshaping the world of VR/AR products dictating new expectations, forecasts, and trends. With this, the rise of new niche apps and platforms, tailored to the specifics of VisionOS and its users, is inevitable. And we must learn and be ready to create new product that gonna rock the world.